Rules

WISL Rules & Spring and Fall Game Permutations (gets adjusted for specific team scheduling requests) 

Contact WISL:  Chip Terrill

Phone:  202-374-WISL (9475)
Email:  This email address is being protected from spambots. You need JavaScript enabled to view it.
Mail:  Po BoX 101085
Arlington, VA 22210

ELECTRONIC PLAYER CREDENTIALING PROCESS 

25 player roster limit

#1

check your team waivers on League Apps:       http://wisl.dphen4.com/index.php/league-info/player-registration-liability-form 

each week by 11pm Wed to know who eligible to be on your game roster for the following weekend

rosters emailed to:   This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it. -- deadlines = 12pm Sat teams & 2 pm Sun teams each Thursday before weekend of play

submitted electronically for submission to referee crew who bring rosters to the game

managers send rosters electronically to ONLYThis email address is being protected from spambots. You need JavaScript enabled to view it.gmail.com

(if new player ADDED during season: that must have executed waiver by 11pm WEDNESDAY of player's first game) executing after may be too late for the following weekend

#2
WEEKLY submission THURSDAY of EACH WEEK before game of a complete ALPHABETIZED by last name team game roster including addresses and DOB (on Excel spreadsheet from wisl.org) [if questions at field arise about player being the player at the field and no DOB listed roster then referees will be directed not to allow player to play]  SATURDAY TEAM ROSTERS DUE BY 12:00 PM; SUNDAY TEAM ROSTERS DUE BY 2:00 PM EACH THURSDAY.   

IF NO NEW SUBMISSION BY ABOVE DEADLINES THEN TEAM'S PRIOR GAME’S ROSTER AUTOMATICALLY ROLLS-OVER TO NEXT WEEK

ALPHABETIZED ROSTER will facilitate game check-in

Thursday deadlines necessary so that rosters can be electronically distributed to the referees for them to bring to the game for following weekend

#3
at game, check-in by team roster with every player listed and game jersey # on roster and player using player driver's license or passport for verification.

NO DRIVER’S LICENSE NO PASSPORT NO PLAY

NO RENTENTION OF ID'S OR PASSPORT(S) ONCE SHOWN TO REFEREE OR ASSIST - RETURNED IMMEDIATELY TO PLAYER

 

League Forfeit Rule

There is no longer any ability of a WISL team to call and forfeit its game. Games will be played as scheduled.
No notice of a forfeit will be accepted.  Games must begin no later than 10 minutes after scheduled time and each team must have at least 7 players dressed and on the field ready to start the game. If a team is short, the short team shall forfeit and referees are to report such shortages to league commissioner for official designation of forfeit. 

Referees are directed to begin the clock running 5 minutes after the time game is scheduled to kick-off and to initiate play as soon as 7 players are present.  Time removed will be deducted equally from the two periods of play.

A forfeiting team shall pay the entire referee fee for the game. The only exception shall be if the non-forfeiting team agrees to play a "friendly" against the forfeiting team.

If the non-forfeiting team agrees to play a "friendly" game after a forfeit is declared by referee, then both teams split referee costs. 

Whether or not to to play a "friendly" game is at the sole discretion of the non-forfeiting team. However, all WISL teams are encouraged to split players and to play a "friendly" when another team has made the effort to get its players to the field. The more players a team gets to the field, the more likely it will be that the non-forfeiting team will agree to play the "friendly."

In every instance of forfeit, should the non-forfeiting team agree to play a "friendly" game, the referees are to referee the game within the allowed time remaining as if no forfeit were declared. If referees refuse to referee the game they do not get paid. 

GENERAL LEAGUE RULES

 League registration twice per year and any league meeting run by Robert's Rules of Order

At the end of regular season, in the event of a tie in total points within a division, the tie breaker is "head-to-head" results, then goal differential. If 3 or more teams are tied in points within a division, the tiebreaker is head-to-head competition (total points obtained) from within just the group of 3 tied teams and if tied on points within tied group then goal differential from divisional play, then total goals scored, then coin toss.

 

 

 

Spring Game Permutations 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6 v 2

10 v 2

7 v 1

10 v 7

2 v 1

2 v 4

2 v 7

3 v 7

3 v 2

 

9 v 10

7 v 5

4 v 5

2 v 8

9 v 5

3 v 9

9 v 6

1 v 10

7 v 9

 

1 v 4

4 v 8

3 v 8

1 v 3

3 v 10

5 v 1

5 v 10

8 v 9

10 v 4

 

7 v 8

6 v 3

9 v 2

9 v 4

6 v 8

10 v 8

4 v 3

2 v 5

6 v 1

 

5 v 3

9 v 1

6 v 10

6 v 5

7 v 4

7 v 6

1 v 8

4 v 6

8 v 5

 

 

Fall Game Permutations

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 v 7

2 v 7

3 v 2

3 v 7

10 v 7

10 v 8

2 v 1

6 v 2

10 v 2

 

4 v 5

9 v 6

7 v 9

1 v 10

2 v 8

2 v 4

9 v 5

9 v 10

7 v 5

 

3 v 8

4 v 3

10 v 4

8 v 9

1 v 3

7 v 6

3 v 10

1 v 4

4 v 8

Non-Playoff Team Games

9 v 2

1 v 8

6 v 1

2 v 5

9 v 4

3 v 9

6 v 8

7 v 8

6 v 3

Makeups/Games Ad Hoc

6 v 10

5 v 10

8 v 5

4 v 6

6 v 5

5 v 1

7 v 4

5 v 3

9 v 1